Roll A Stickman cards

Roll A Stickman Cards

Roll A Stickman cards are the army you roll, then auto-battle. Named cards stay TBA. Hunt a VOID card. Place 115068315659966. Checked October 2026.

Roll an auto-battle army. Named cards stay TBA until an in-game list exists.

~8 min read

At A Glance

Roll A Stickman cards are the army. You spend Rolls or Instant Rolls, a card joins that army, and the army auto-battles enemies while you push Stages. Roll cards to build your army, fight enemies, roll while AFK, and beat bosses with friends. The rare target named on the Roll A Stickman! listing is a VOID card. Place 115068315659966 by Ultrain Studios. Checked October 20, 2026.

This page does not list card names. No official roster, rarity ladder, stat line, or drop rate has been verified. A video title is not a roster entry. Build the army you can see, then spend growth items only on a card you will keep.

FactDetail
How cards arriveRolls or Instant Rolls
What they doAuto-battle as your army
Progress they pushStages, plus enemy fights
Named hunt on the listingVOID card — stats and odds TBA
Growth itemsCard Tomes, Trait Rerolls
Roster sizeTBA — no verified headcount
Rarity names besides VOIDTBA
Place115068315659966 · Roblox

How do cards become an army?

A roll spends Rolls or Instant Rolls and adds a card. The listing’s picture of combat is automatic: the army fights enemies while you are free to roll again, push a Stage, or leave the session on AFK rolling. You are not aiming a weapon. If a guide starts assigning classes, weapons, runes, or pets, it has left the verified game.

Party size, duplicate rules, and fusion are unpublished. Until the army UI shows a cap, assume only what you can count on your own screen. A second copy might be junk, or it might be the upgrade path. Do not scrap it because a different game’s wiki said duplicates convert to gems.

Roll A Stickman card army HUD during auto-battle

Rolls versus Instant Rolls

Both are pull currencies named on codes. The listing codes say “rolls.” Several likes recaps say “Instant Rolls,” sometimes scaled by Stage. Spend whichever stack the game actually gave you. The difference in labeling is tracked on resources. One pull is enough to test the army; emptying the stack on minute one is how you reach VOID with nothing left to grow a card.

Auto-battle is the test

After the card appears, watch a fight. A card that never enters the field is not a keeper yet — it may be stuck in an inventory the UI has not explained. A card that attacks and lets the Stage counter move has a job. That is the only combat test this page will sign. The VOID section is the hunt people skip ahead to, and it is thinner than the thumbnails suggest.

What is the VOID card?

VOID is the rare card the official listing tells you to hunt. That is the entire verified sentence. There is no published attack, health, skill, stage gate, pity, or drop rate. Treating VOID as “the card you AFK for” matches the listing’s mood and still does not produce a number.

Do not fill the blank with a name from a video title, a color from a thumbnail, or a fraction such as one in millions. Those claims are not on the listing and they are not on this page. If your own roll log later shows a card the game labels VOID, record the stage and the roll count you had spent. That personal log is evidence. A title is not.

VOID questionStatus
Is it named on the official listing?Yes — as the hunt
Is it a card you roll for?Implied by the roll-and-hunt description. The exact source (roll, crate, boss) is TBA
Drop rateTBA — do not import a title’s odds
Stats and skillTBA
Stage where it startsTBA
Whether AFK rolling can hit itThe listing pairs AFK rolling with the hunt. It does not promise a timer or a rate

Why there is no card detail URL yet

A per-card page needs a stable name and a picture you can point at. Neither exists in a verified set. Building a per-card URL from a thumbnail would freeze a rumor into the site map. When an in-game index exists, those URLs can open. Until then the army decision below is the whole guide.

When should I keep a card?

Keep, bench, or roll again using rules that do not need a name. You are sorting the units on your screen, not matching them to a leaked tier list.

What you can seeActionDo not
It auto-fights and the Stage movesKeep. This is the tome candidateReroll its Trait on the same minute you got it
It sits in a list and never enters the fightFind the equip or party control before you roll past itDelete it
You already have one fighter and a pile of rollsPush a few Stages, then roll againEmpty the stack hunting a title card
A duplicate appearsHold itConvert it. Conversion rules are TBA
The game labels a card VOIDStop spending rolls and write down the stageAnnounce an odds number you did not measure
Someone names a mythic you cannot find in your indexIgnore the nameReroll Traits trying to “force” it

Bench versus scrap

If the army UI lets you remove a card from the fight without deleting it, use that. A benched card can come back after you have seen two more pulls. A deleted card is a roll you cannot audit. Nothing verified says duplicates convert, that a full army blocks new rolls, or that a card must be locked to survive a relog. Until those rules show up on your screen, the safe buttons are equip, unequip, and roll. The unsafe button is any control whose tooltip talks about selling, fusing, or dusting — read it, then do not press it on the only fighter you have.

The keeper test takes one Stage, not one thumbnail

A card that wins the first minute can still be the wrong long-term unit. You only need “wrong for tomes,” not “wrong forever.” If it fights, it earns the right to be considered on the card tomes page. If it does not fight, more rolls are the tool, not a Trait Reroll.

Friends and bosses use the same army

The listing’s boss line is “beat bosses with friends.” It does not say bosses need a separate card pool. Take the fighter you just kept. Boss names are TBA on bosses. Bring a card that has already moved a Stage, not a card you rolled because a title called it secret.

Tomes and traits

Matched by build plan, shared topics, and guide progression — not random related links.

What should I not spend on a new card?

Card Tomes and Trait Rerolls are the two growth items the codes actually name. Both are scarce on the listing trio: 15 tomes and 7 Trait Rerolls if RELEASE, BREW, and RANKED pay their listing lines once. Likes rows claim larger piles and remain Unverified. Spending either stack on a card you plan to replace is the expensive beginner mistake.

Potions are not card levels. Luck, Haste, War, and Gilded are separate items with unpublished effects. Drinking them to “make this roll a VOID” assumes a link the listing never states. Crates might contain cards and might not. Open one only when you can read the drop, and do not build a route around a pool you have not seen.

Roll A Stickman roll action adding a card to the army HUD

A simple spend gate

Three yeses before a tome: the card fights, you are willing to keep it through the next handful of Stages, and you still have rolls left so a bad tome is not your last resource. Trait Rerolls use the same gate plus one extra: you have looked at the current Trait and you would rather reroll it than live with it. Trait names are TBA, so “rather” means you can see a label you dislike, not a label a tier list called C-tier.

Which card facts are still missing?

Headcount, rarity labels besides the word VOID, base attack, health, attack speed, range, skills, elements, factions, duplicate conversion, pity, pool splits, level cap, star rank, fusion, and maximum army size are all unpublished. Publishing a table with blank numbers and invented names would look like a wiki and read like a guess.

What you can log yourself, without pretending it is official: the card’s on-screen name, whether it attacked, the Stage number before and after a minute of auto-battle, and whether a tome or a Trait Reroll changed a visible stat. Those four notes are enough to choose the next page. They are not enough to rank the whole game.

Cross-game names do not transfer

Other stickman games have their own casts. A unit that is famous there is not in this army unless this game’s UI prints the same word. If it does not, the beginner guide still applies: one fighter, one Stage, listing codes first.

What next

Next: if the fighter stayed in, open card tomes and decide whether the listing’s tome stack belongs on that card.

FAQ

How do I get cards in Roll A Stickman?

Spend Rolls or Instant Rolls. The army then auto-battles. Codes are the early source of those rolls.

What is the VOID card?

The rare hunt named on the Roblox listing. Stats, source, and drop rate are not published. Do not use a video title as the rate.

Is there a card tier list?

Not on this wiki. A tier list needs verified names and stats. Those are TBA.

Should I keep duplicates?

Hold them. A convert-to-gems rule has not been verified.

Do bosses need different cards?

The listing does not say so. Bring a card that can already push a Stage, and fight with friends.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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