Roll A Stickman potions

Roll A Stickman Potions

Roll A Stickman potions named in codes: Luck, Haste, War, and Gilded. Exact buff numbers stay TBA. Place 115068315659966. Checked October 20, 2026.

Luck, Haste, War, and Gilded potions named on listing and recaps.

~8 min read

At A Glance

Roll A Stickman potions that the public record actually names are Luck, Haste, War, and Gilded. They show up as code rewards. Their percents, durations, stacks, and targets are not published, so this page will not invent them. Place 115068315659966 by Ultrain Studios. Checked October 20, 2026.

The useful work is inventory and a one-potion test. Know which listing code pays which name, drink one when you can watch the HUD, and write down what moved. A second potion at the same time ruins the note.

FactDetail
Named potionsLuck · Haste · War · Gilded
Listing LuckRELEASE 2 + BREW 3 = 5
Listing HasteRELEASE 1 + BREW 2 = 3
Listing GildedBREW 1
Listing WarNot on the listing trio
RANKED8 potions, types not stated
Duration, stack, percentTBA on every name
CheckedOctober 20, 2026

Which potions are actually named?

Four words recur in code rewards: Luck, Haste, War, and Gilded. Ordinary English suggests fortune, speed, combat, and something gold-flavored. The game has not confirmed those readings. A Luck potion might touch card rarity, crate rarity, Trait rolls, or none of those. A Haste potion might touch attack speed, roll speed, or stage clear speed. War might be damage. Gilded might be a currency buff or a rarer buff of another kind. Until the HUD shows a number, the name is only a name.

RANKED’s “8 potions” are a fifth bucket: potions the listing refused to type. Do not split that 8 across Luck and Haste to make a prettier total. If Mail reveals the types later, record Mail. The named totals in the fact table above count only lines that print the name.

Roll A Stickman overlay naming Luck, Haste, or Gilded potions on a listing code

War is the odd one out on the listing

RELEASE, BREW, and RANKED never say War. War potions show up on likes recaps — 200LIKES cites 4 War, 500LIKES cites 5 War, and one GRINDER recap cites 3 War. Those rows are Unverified. If your early Mail has no War, that matches the listing. Do not go looking for a War recipe in a stage.

They are not Traits

A Trait stays on a card until a Trait Reroll replaces it. A potion is a consumable. Spending a potion does not write Luck onto the card permanently, as far as any verified source says — and no source says the opposite either. Keep the stacks separate from traits. The payout table is how the stacks get filled.

Which codes pay which potion?

Read Listing rows as the plan and Unverified rows as optional mail. Where a recap replaces a listing line, the listing line stays the plan. BREW is the example: the potions match across sources (3 Luck, 2 Haste, 1 Gilded) while the roll count does not (50 versus 210). Trust the potion names, and still let Mail confirm the count.

CodePotions citedStatus
RELEASE2 Luck, 1 HasteListing
BREW3 Luck, 2 Haste, 1 GildedListing — roll count conflicts, potion names do not
RANKED8 potions, unlabeled. A recap instead types a Luck / Haste / Gilded / War mixListing wins until Mail types them
20LIKES3 Luck, 2 Haste, 2 War on one recapUnverified
50LIKES4 Luck, 3 Haste, 3 Gilded on one recapUnverified
200LIKES5 Luck, 4 Haste, 4 War, 4 Gilded — Stage 100+ in recapsUnverified
500LIKESA typed mix (recaps differ slightly on the split) plus the Stage 205 Instant Roll noteUnverified
1KLIKES / 3KLIKES21 potions, types not always splitUnverified
GRINDEROne recap types Luck, Haste, Gilded, and War; the other story is a Rolls gateUnverified

The named listing stash

If RELEASE and BREW pay once, you can point at 5 Luck, 3 Haste, and 1 Gilded. RANKED may add eight more of unknown type. That is the whole official cellar. Likes codes might fill a War shelf. They might not. Drink from the shelf you can see.

Do not “fix” RANKED by adopting the recap mix

One recap replaces RANKED’s 400 rolls and 8 potions with about 1.7k Instant Rolls and a typed mix (Luck, Haste, Gilded, War). Using that mix as the listing recipe double-counts if Mail then pays the real 8 unlabeled potions as well. Record whatever icons arrive. The drink timing is independent of that argument.

When should I drink one?

Drink when you are about to watch, not when you are about to walk away. AFK rolling is part of the game, and whether a potion keeps working during AFK is TBA. A potion sipped as you leave the keyboard is a test you will not see.

SituationAction
You have not finished the listing redeemsHold. You may still receive more of the same name
You are about to push a Stage you can watchDrink one named potion. Note the stage before and after
You are about to roll a card you will look atA single Luck is the only name even loosely tied to fortune — and the link is unproven. Test once, do not chain
You are about to AFKHold. Duration through idle is TBA
You want a boss with friendsBring the potion, drink it when the fight starts, not in the lobby an hour earlier
Two potion icons are already activeDo not add a third. You will not know which one did the work
The icon is only “potion” from RANKEDDrink one and record the icon art. Do not assign it a name you cannot read

Gilded is the rare listing drink

You may only have one Gilded from BREW. It is the worst item to waste on a careless test. Use Luck or Haste for the first watched Stage, and save Gilded for a fight you care about — a stage wall or a friend boss — still one at a time. War, if a likes code paid it, follows the same one-at-a-time rule.

Bosses and stages are the audience

Potions do not replace a card that cannot fight. If the army is empty, fix that on cards before you drink. If the army fights and a Stage has stalled, one potion is a fair experiment. Boss names are unknown; the fight with friends is still the listing’s group activity on bosses.

Codes and traits

Matched by build plan, shared topics, and guide progression — not random related links.

How do I test a potion without inventing a percent?

Pick one activity you can finish twice: a Stage push, or a small batch of rolls. Run it once with no potion and write a boring result — stage number before and after, or how many cards appeared. Drink one potion. Run the same activity once. Write the second result beside the first. Stop.

You are allowed to say “the stage counter moved faster” or “I did not see a difference.” You are not allowed to turn that into “Haste is plus 25 percent.” One pair of runs is a personal note. It is not a wiki stat. If the buff icon shows a timer, write the timer down. That duration is observed, and it still might change with a game update.

Roll A Stickman overlay showing War or Gilded potion counts
  • Do01Choose Luck, Haste, War, Gilded, or one unlabeled RANKED potion
  • Do02Clear other potion icons first if you can
  • Do03Record the Stage or the roll count
  • Do04Drink one
  • Do05Repeat the same activity once
  • Do06Write what the HUD did, in plain words
  • Do07Do not convert the note into a percent
  • Do08Do not drink the rest of the stack to “confirm”

Four names, four separate stages

If you own more than one name, do not learn them on the same push. Luck on the stage you are stuck on, then stop for the day. Haste on the next wall, on a later session, with the Luck icon gone. Gilded only after those two notes exist, because BREW may have given you a single copy. War only if a likes code actually paid a War icon — the listing trio will not. Four clean notes beat one evening where every buff was up and the stage moved for no reason you can name.

What a useful note looks like

“Stage 14 to 15, no potion, one stall. Stage 15 to 16, one Haste, no stall, icon lasted until the clear.” That note helps you decide whether to drink Haste on the next wall. “Haste equals attack speed plus a made-up percent” does not, because you never measured attack speed. Keep the first kind of sentence.

Which potion assumptions should I drop?

Drop the idea that potions stack, that two types can be combined into a formula, that they change AFK income, that they change Trait odds, that they change crate loot, and that Gilded is “just a stronger Luck.” Any of those might turn out true. None of them is published. Also drop potion levels and potion qualities. The sources say the four names, not bronze and gold tiers.

Drop any plan that burns the stack during a code-redeem session. You want the before-and-after wallet photo first, on resources, so a potion consumed mid-redeem is not mistaken for a code that underpaid. After the note exists, one watched drink is enough for the day.

The assumption that survives

Names on the listing are real item names. Counts on the listing are the counts to expect. Everything about power is a personal test. That split keeps the page useful on the day a recap’s percent turns out to be copied from a different Roblox game.

What next

Next: open codes and redeem RELEASE and BREW so the named Luck, Haste, and Gilded lines are actually in Mail before you test one.

FAQ

What potions are in Roll A Stickman?

Luck, Haste, War, and Gilded are the names in code rewards. RANKED also pays 8 potions without type labels. Percents and durations are TBA.

Does the listing give a War potion?

No. War shows up on unverified likes recaps. RELEASE and BREW name Luck, Haste, and, on BREW, Gilded.

Should I drink potions while AFK?

Not until you know the duration survives idle. That rule is unpublished. Drink one while you can watch.

Do potions stack?

Unknown. Test one type at a time so the note stays readable.

Is Gilded better than Luck?

Not established. Gilded is only confirmed as a named reward on BREW. Save the single listing copy for a fight you will watch.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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