Roll A Stickman traits

Roll A Stickman Traits

Roll A Stickman traits change cards via Trait Rerolls from codes. Named traits stay TBA. Place 115068315659966 by Ultrain Studios. Checked October 2026.

Trait Rerolls from codes. Trait names stay TBA.

~8 min read

At A Glance

Roll A Stickman traits are the labels a card can carry, and Trait Rerolls are the item that rolls those labels again. The item is real because codes pay it. The label list is not: no Trait name, grade, or percent has been verified. Place 115068315659966 by Ultrain Studios. Checked October 20, 2026.

Use a Trait Reroll only on a card you will keep, and only when the current on-screen Trait is one you would rather replace. Guessing a “god roll” from another game’s vocabulary does not make that Trait exist here.

FactDetail
ItemTrait Rerolls
What it doesRerolls a card Trait — target rules TBA
Listing supplyRELEASE 2 · RANKED 5 · BREW 0
Listing total if both pay7
Trait namesTBA
Lock, inherit, or gem costTBA
Applies to every card?TBA
CheckedOctober 20, 2026

What is a Trait if the names are TBA?

A Trait is whatever extra label the card UI shows beside the card’s name and level. Public write-ups say Trait Rerolls exist to change that label and, by extension, how the card fights. They do not say the words that can appear. Until your screen prints a word, this wiki will not supply one.

That still leaves a usable rule. If the card has no Trait line, you do not have a reroll decision — you have a UI problem or a card that cannot hold a Trait. If it has a line, you can decide whether you want a different line. You do not need the global list to make that call.

Roll A Stickman overlay printing Trait Rerolls next to a listing code

Not a class, not a potion

Traits are not the Warrior / Mage / Tank jobs this game has not confirmed, and they are not Luck, Haste, War, or Gilded potions. Potions are consumed buffs with their own page. A Trait stays on the card until something rerolls it. If a button spends Gems instead of a Trait Reroll item, stop and log that — a gem price has not been verified, and you may be looking at a different button.

VOID does not imply a Trait

The listing’s VOID card is a hunt target, not a Trait. Rolling for VOID on cards and rerolling Traits are separate sinks. A reroll does not move you along a published pity for VOID, because no pity is published. The supply of rerolls is the next limit.

How many Trait Rerolls do codes pay?

Plan with the listing. Treat every other cell as a rumor that might pay. The same conflict discipline used for Instant Rolls applies here: do not add the Unverified column into the 7.

CodeTrait Rerolls citedStatus
RELEASE2Listing
BREWNoneListing
RANKED5Listing
20LIKES8 on one recapUnverified
50LIKES12 on one recapUnverified
200LIKES15, Stage 100+ in recapsUnverified
500LIKES20Unverified
1KLIKES20Unverified
3KLIKES20Unverified
GRINDER10 on one recap; the gated recap does not center this itemUnverified

Seven is the honest budget

Two from RELEASE plus five from RANKED. If Mail pays a different pair, your budget becomes Mail’s pair. A thumbnail that adds 20 from 500LIKES is advertising an Unverified row. Redeem it if you want, from codes, and only then raise the budget.

Stage gates steal rerolls indirectly

200LIKES is the likes row recaps place behind Stage 100+. If you are below that stage, you do not have that row’s 15 rerolls, even if the rest of the reward text looks tempting. Push the stage or skip the string. Do not reroll wildly now because a future code might refund you. The spend rule is next.

When is a reroll worth the item?

A Trait Reroll is worth it when three statements are true at once. The card is a keeper. You can read its current Trait. You would rather have an unknown replacement than that specific label. If any statement fails, hold the item.

SituationAction
The card has not fought a StageHold. It may leave the army
You cannot find a Trait labelHold. You might spend the item on the wrong slot
The label is readable and you want it goneSpend one reroll. Read the new label
The new label is also unwantedStop after one. Seven items cannot buy a perfect word that has no list
You have two fightersReroll the one you will still use after the next rolls
You are rerolling to chase a name from a videoStop. That name is not a verified Trait
A likes code just paid 20 rerollsThe rule does not change. One keeper, one reroll, then read

Do not reroll to chase the hunt

VOID is a card the listing tells you to roll for, not a Trait you can force. Spending the listing’s 7 Trait Rerolls because a title promised a secret unit does not move a pity counter that has never been published. It also does not belong in an AFK window: you need to read the label before and after, which you cannot do with the monitor off. If the keeper’s current label is tolerable, stop. The stack is more useful next week on a card you have actually decided to keep than it is tonight on a guess.

Why one, not a session of ten

Without a published pool, ten rerolls is ten unlabeled lottery tickets. You learn more from one change that you write down than from a blur of labels you cannot remember. If the second label is acceptable, stop even if the stack is large. Acceptable means the card still fights and you are no longer annoyed by the line — not that a tier list scored it S.

Tomes first or rerolls first

If the card is weak because its level or base stats are low, a Card Tome is the growth item and a Trait Reroll will not fix that. If the card already clears the Stages you are on and one label looks useless, the reroll is the item. The two stacks are not substitutes. Tome counts and the one-tome test are on card tomes.

Cards and potions

Matched by build plan, shared topics, and guide progression — not random related links.

Which Trait rules are still unknown?

Names, grades, numeric effects, whether a Trait touches attack, health, speed, luck, or experience, whether you can lock a line, whether a line inherits, whether every card has a slot, whether the reroll costs Gems on top of the item, and whether a rare Trait exists at all. A tier list of damage Traits versus AFK Traits would require those facts. It is not on this page.

Also unknown: can you reroll a single slot when a card has two, does the button pick a random card, and does the animation spend the item before you confirm. The first time you press the button, press it once, on a keeper, and watch the stack fall by one. If it falls by more, stop and treat the control as unsafe until you understand it.

Roll A Stickman overlay with a larger Trait Rerolls count on a likes-code row

Potions are not a hidden Trait system

Luck and Haste sound like Traits and are potions. War and Gilded are potions too. Their effects, durations, and any interaction with a Trait roll are TBA on potions. Drinking one before a reroll “for luck” spends a second unverified system. Do the reroll sober of assumptions, then test potions on their own page’s protocol.

What should I write down after a reroll?

Four fields, in the game’s own spelling: the card’s on-screen name, the Trait text before, the Trait text after, and the Trait Reroll count before and after. Add the Stage number so you remember how far the card had already progressed. Do not translate the Trait into a grade.

If the before and after text match, the item may have failed, rerolled into the same result, or hit a confirm you dismissed. Check the stack. A stack that did not move means the press missed. A stack that moved means the pool can repeat. Both are worth knowing, and neither authorizes a drop rate.

  • Do01Keeper only — the card has moved a Stage and you will keep it
  • Do02Read the current Trait out loud or copy the spelling
  • Do03Spend one Trait Reroll
  • Do04Copy the new spelling beside the old one
  • Do05Confirm the stack dropped by one
  • Do06Fight one Stage and note whether the clear felt different
  • Do07Stop. Do not chain rerolls to force a word you saw in a title

When the log is long enough to matter

Ten personal rows, each with a before and after from your own clicks, are the minimum before anyone should talk about a pool. This page will not start that talk early. Until then, redeem the listing pair, hold rerolls for a keeper, and spend one. The beginner guide already told you to hold them on session one. This page is the session where that hold ends.

What next

Next: open cards and pick the fighter you will still be using after the next rolls. That is the only legal target for a Trait Reroll.

FAQ

What do Trait Rerolls do in Roll A Stickman?

They reroll a card’s Trait. The list of Trait names and the numbers on them are not verified.

How many Trait Rerolls do the listing codes give?

RELEASE gives 2 and RANKED gives 5. BREW gives none. That is 7 if both pay once.

Should I reroll on the first card I pull?

Only if that card already fights and you intend to keep it. Otherwise hold the item.

Is there a best Trait?

Not one this wiki can name. No Trait list has been verified, so there is no tier list.

Do likes codes give more rerolls?

Recaps say 8 to 20 depending on the code. Those rows are Unverified until Mail pays them.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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